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Waffenlos
Unarmed
Fallout, Fallout 2, Fallout Tactics
ModifiziertGenauigkeit mit Unbewaffnet attacks.
Abhängig vonBeweglichkeit, Stärke
Verbundene ExtrasNahkampf ausweichen, Totschläger, Leiser Tod
Fallout 3
ModifiziertDamage done by Unbewaffnet attacks.
Abhängig vonAusdauer
Vebundene ExtrasEisenfaust, Lähmende Hand
Fallout: New Vegas
ModifiziertDamage done by Unbewaffnet attacks.
Abhängig vonAusdauer
Verbundene ExtrasDurchdringender Schlag, Lähmende Hand, Totschläger
Van Buren
ModifiziertGenauigkeit mit Unbewaffneten Angriffen.
Abhängig vonBeweglichkeit, Stärke
Verbundene Extrasempty
J.E. Sawyer's Fallout RPG
ModifiziertGenauigkeit mit Unbewaffneten Angriffen.
Abhängig vonBeweglichkeit, Stärke
Verbundene Extrasempty
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VBGametitle-JES
A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.
—In-game description

Waffenlos (Unbewaffnet in Fallout und Fallout 2) ist eine Fertigkeit in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren und J.E. Sawyer's Fallout Role-Playing Game.

Fallout, Fallout 2 und Fallout TacticsBearbeiten

\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=40+(.5\times\text{Agility})+(.5\times\text{Stärke})

Beispiel: A starting Beweglichkeit of 5 and Stärke of 5.

40+(.5\times5)+(.5\times5)=45\%

Unarmed skill attacksBearbeiten

In Fallout 2, you can learn Unarmed skills from the following non-player characters:

The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Name Requirements Damage AP Critical Chance
Primary punch attacks
Punch None Base damage 3 -
Strong Punch Unarmed 55%, Agility 6 +3 3 -
Hammer Punch Unarmed 75%, Agility 6, Stärke 5, level 6 +5 3 +5%
Haymaker Unarmed 100%, Agility 7, Stärke 5, level 9 +7 3 +15%
Secondary punch attacks
Jab Unarmed 75%, Agility 7, Stärke 5, level 5 +5 (+3 in 1.02d) 6 (3 in 1.02d) +5% (+10% in 1.02d)
Palm Strike Unarmed 115%, Agility 7, Stärke 5, level 12 +7, armor piercing 6 +15%
Piercing Strike Unarmed 130%, Agility 7, Stärke 5, Level 16 +10, armor piercing 8 +40%
Primary kick attacks
Kick None Base damage 4 -
Strong Kick Unarmed 40%, Agility 6 +5 4 -
Snap Kick Unarmed 60%, Agility 6, Level 6 +7 4 -
Power Kick Unarmed 80%, Agility 6, Stärke 6, Level 9 +9 4 +5%
Secondary kick attacks
Hip Kick Unarmed 60%, Agility 7, Stärke 6, Level 6 +7 7 -
Hook Kick Unarmed 100%, Agility 7, Stärke 6, Level 12 +9, armor piercing 7 +10%
Piercing Kick Unarmed 125%, Agility 8, Stärke 6, Level 15 +12, armor piercing 9 +50%

Ways to increase UnarmedBearbeiten

Fallout 2

Affected weaponsBearbeiten

Fallout
Kategorie „Fallout Unarmed skill weapons“ nicht gefunden
Fallout 2
Kategorie „Fallout 2 Unarmed skill weapons“ nicht gefunden
Fallout Tactics
Kategorie „Fallout Tactics Unarmed skill weapons“ nicht gefunden

Fallout 3Bearbeiten

Bobblehead Unarmed

"When words fail, there's always fists."

\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Endurance of 5 and Glück of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Glück further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).

The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

In Fallout 3, it is not possible to target individual body parts in V.A.T.S. while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Lähmende Hand perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.

Ways to increase UnarmedBearbeiten

Permanent
Temporary
Note: Only items adding +5 or more are included.

Affected weaponsBearbeiten

Für die Kategorie „Waffenlos“ gibt es natürlich auch Waffen, z.B. Schlagringe oder spezielle Handschuhe.

Perks that require Unarmed skillBearbeiten

Perk Requirement Level Additional Requirements
Lähmende Hand Unarmed 70 18 -

BugsBearbeiten

  • Attacking in V.A.T.S. can cause the Einsamer Wanderer to "teleport" several yards to attack his/her enemy.

Fallout: New VegasBearbeiten

\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Endurance of 5 and Glück of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

As in Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Glück further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in Fallout 3, unarmed damage is unaffected by Stärke; the only change is that unarmed weapons now have a Stärke requirement in order to use them at maximum efficiency. However, aside from the ballistic fist, the Stärke requirements are generally very low.

The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

Due to the weight of ammunition in Hardcore mode, unarmed and melee weapons become more attractive options. As a result, Fallout: New Vegas possesses a multitude of new, more powerful unarmed and melee-specific perks, game mechanic bonuses (i.e. special attacks in V.A.T.S.) at higher levels of skills; specifically, an Uppercut at 50 and a cross attack at 75). The Unarmed skill is also a requirement for several very powerful perks which enhance both Unarmed and Melee attacks, making it an attractive option for fighters of either persuasion.

There are four different special moves that can be learned from different non-player characters in the game. You can learn the Ranger Takedown attack from Ranger Andy in Novac, the Legion Assault from Lucius at Fortification Hill, the Scribe Counter from Veronica, and the Khan Trick from the Red Rock drug dealers. Each requires completing a task to be taught the move. Andy requires either a Speech check of 30 or completing his unmarked quest, Lucius will only teach a player with an Unarmed skill of 50, Veronica needs to be given a fancy dress (from the White Glove Society), and the Red Rock drug dealers will only teach their move once Aba Daba Honeymoon is complete.

V.A.T.S Special AttacksBearbeiten

Name Requirement AP Damage Bonus Notes
Uppercut Unarmed 50 20 15%
Cross Unarmed 75 20 10% 2.5x Increased Limb Damage
Stomp None ? 100% Only on knocked down opponents

Ways to increase UnarmedBearbeiten

Permanent
Temporary
Note:' Only items adding +3 or more are included.

Affected weaponsBearbeiten

Kategorie „Fallout: New Vegas Unarmed skill weapons“ nicht gefunden

Perks that require Unarmed skillBearbeiten

Perk Requirement Level Additional Requirements
Durchdringender Schlag 70 12
Lähmende Hand 70 18
Totschläger 90 24 Beweglichkeit 7

Notable Unarmed skilled non-player charactersBearbeiten

FalloutBearbeiten

  • Garl Death-Hand, leader of the Khans.
  • Kane, bodyguard and right-hand of Decker.
  • MacRae, guardian of the entry and unarmed combat trainer of the Blades.

Fallout 2Bearbeiten

  • Dragon, champion in hand-to-hand of San Franscico.
  • Francis, champion of arm wrestling of Broken Hills.
  • Frank Horrigan, secret service agent of Enclave and president bodyguard.
  • Lo Pan, master in hand-to-hand of San Franscico.
  • Masticator, heavyweight champion of Northern California.

Fallout 3Bearbeiten

  • Argyle, former ghoul manservant of Herbert Dashwood.

Fallout: New VegasBearbeiten

  • Caesar, co-founder and leader of the Caesar's Legion.
  • Dog and God, psychologically disturbed nightkin and a companion of the Courier.
  • Keene, leader of the Jacobstown's nightkin.
  • Lucius, praetorian's leader of the Caesar's Legion.
  • Marcus, co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
  • Salz-in-der-Wunde, war chief of the White Legs.
  • Veronica Santangelo, journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
  • Waking Cloud, tribal warrior of the Sorrows and a companion of the Courier.

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