If Vendortron sells a gun, it will also have a chance of stocking the appropriate ammunition. If the ammunition appears for purchase, it will be in a large quantity (usually in a stack of 100+ of non-rare ammunition types).
It refreshes its cap supply and rotates its stock every Sunday and Wednesday.
Alle von ihm verkauften Waffen haben einen Zustand von 98 %.
This is a good place for high-level players to sell their goods, as the Vendertron can have as many as 8,000 caps in its inventory at higher levels.
It shows no change in disposition if the guards are killed.
Even if all the Gun Runners staff members are killed, it will still be resupplied.
If the player gets into a fight with the guards, they will be unable to speak with the Vendortron until the fight ends, unless the Courier "pickpockets" the Vendortron, in which case it opens the sales dialog and temporarily halts hostilities.
Like the Gun Runners in Fallout, it is one of the best sources of ammunition, armor and weapons, regardless of the player's reputations, Karma, and actions.
The weapons on the wall behind it are for display only; they are not part of its inventory and cannot be purchased, nor picked up/stolen via use of the tcl console command.
According to the computer terminal inside the Gun Runners' workshop, there seems to be some debate relating to a possible name change for the Vendortron.
The Vendortron's programming is unable to distinguish between genders, as it says "Welcome, sir or madam".
If the player drops an inventory item near the Vendortron, it can drop or roll into the kiosk, rendering the item irretrievable.
Despite being a robot, the Vendortron is not immune to poison or radiation, being actually considerably vulnerable to both.
Vendortron will not show up as a tick on your compass, no matter how high your perception skill is.