FANDOM


Icon disambig
Für eine Übersicht der Plasmagewehre in den verschiedenen Fallout-Spielen, siehe Plasmagewehr.
Q-35 Materiemodulator
Q35mattermod
Plasma rifle icon
Q-35 Materiemodulator
Voraussetzungen
FertigkeitEnergiewaffen 25
Stärke ben.2
Angriffsstatistiken
Schd./Angriff
40 (47.6)
SPS
96 (159.9)
SPS (nachl.)
75.1 (123.7)
Krit. Schd.
62
Krit.
%-Mult.
x2
Angr./Sek.
2.4 (3.4)AP17
Projektile1Streuung0.2
Munition & Nachl.
MunitionstypMikrofusionszelle
Mun./Sch.
1
Sch./Mag.
6
Kapazität6
Nachladen
0.7 (0.5)
Sonstiges
Gewicht7Wert
3000
TP225
ReparaturPlasmagewehr
Notreparatur (Sonstige) NotreparaturJuryRigging
Base ID000e6064
 
Gametitle-FNV GRA
Gametitle-FNV GRA
That data we received from Xuan did the trick. We managed to get a stable build model. I don't think this weapon is ready for mass production yet, but it should show that we have a working prototype. We should be able to get these issues resolved in a later build.

Der Q-35 Materiemodulator, (Quantum plasma modulation matter injection rifle version 35)[1] ist eine einzigartige Version des Plasmagewehr in Fallout: New Vegas.

Hintergrund Bearbeiten

Dieser Abschnitt ist transkludiert aus Plasmagewehr. Um ihn zu ändern, bearbeite bitte die transkludierte Seite.

Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells or heavy energy cells. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[5]

Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

Also known as the Q-35 matter modulator, the V.35 Quantum plasma modulation matter injection rifle was created by REPCONN Aerospace engineers as part of "Project: Quantum Plasma Modulation Matter Injection Rifle,"[1] a research program overseen by Colonel Moretti of the US Army,[6] who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94.[5][7] The prototype was created by a team of engineers under the lead of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle project SEMELE, along with data recovered from a sabotaged REPCONN launch.[6]

This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.[1]

When the prototype was completed, unknown individuals conspired with REPCONN CFO Julia Masters to intercept and secure the prototype while it was in transit to the Department of Defense.[8]

Charakteristiken Bearbeiten

There are numerous differences between this weapon and the Standardvariante in terms of combat capability:

  • Uses one Mikrofusionszelle per shot instead of two.
  • Rate of fire is twice as fast.
  • Degrades slower.
  • 50% extra damage per second (DPS).
  • Causes 7 less damage per shot but 15 more critical damage.
  • Uses 2 Less AP in V.A.T.S.
  • Weighs 1 pound less than the standard variant.

As with most unique weapons, this weapon cannot receive modifications. However, its projectile velocity is similar to that of its standard variant with the magnetic accelerator modification. It also has a dark red and black color scheme as opposed to the normal gray; the microfusion cells used as ammunition also follow the color scheme and appear red and black. This causes the cells to appear similar to electron charge packs.

Haltbarkeit Bearbeiten

Der Q-35 Materiemodulator can fire a total of about 1,245 times using standard cells, the equivalent of 104 reloads, from full condition before breaking. Despite being considered "unsuitable for prolonged field use," it has the second highest item HP of all the rifle type energy weapons (the laser RCW having the highest), at 250 HP; more than triple the durability of a standard plasma rifle (which has 75 HP).

MunitionstypHaltbarkeit
SchüsseNachladungen
Standard1245104
Bulk1466123
Optimiert113295
Überladung82970
Maximalladung49542

Varianten Bearbeiten

Vorlage:FNVTIG

Vorlage:FNVTIG

Vergleich Bearbeiten

Legende
WaffennameIcon melee- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.Icon sequence- Angriffe in V.A.T.S.
Waffenname)Icon gun- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-KostenIcon action- Aktionspunkte-Kosten
Schaden pro Angriff/ProjektilIcon damage- Schaden pro Angriff/ProjektilSchaden pro AktionspunktIcon dap- Schaden pro Aktionspunkt
Schaden pro SekundeIcon dps- Schaden pro SekundeWaffenstreuungIcon spread- Waffenstreuung
FlächenschadenIcon explosion- FlächenschadenMagazinkapazitätAssault carbine extended magazines- Magazinkapazität
Effekt Schaden & DauerIcon effect- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)Icon repair- Haltbarkeit (Anzahl der Angriffe bis defekt)
Bonus EffekteIcon bonus effect- Bonus EffekteGewichtIcon weight- Gewicht
Angriffe pro SekundeIcon attack- Angriffe pro SekundeWert in KronkorkenIcon merchant- Wert in Kronkorken
Kritische Chance % MultiplikatorIcon chance- Kritische Chancen % MultiplikatorWert im Verhältnis zum GewichtIcon ratio- Wert im Verhältnis zum Gewicht
Kritischer SchadenIcon critical damage- Kritischer SchadenBenötigte FertigkeitsstufeIcon ability- Benötigte Fertigkeitsstufe
Kritischer Effektschaden & DauerIcon crit effect- Kritischer Effektschaden & DauerBenötigte StärkeIcon fist- Benötigte Stärke
Mit allen ausgerüsteten ModsIcon plus- Mit allen ausgerüsteten Mods
WaffennameIcon gunSchaden pro Angriff/ProjektilIcon damageSchaden pro SekundeIcon dpsSchuss pro SekundeIcon attackKritische Chance % MultiplikatorIcon chanceKritischer SchadenIcon critical damageAktionspunkte-KostenIcon actionSchaden pro AktionspunktIcon dapWaffenstreuungIcon spreadMagazinkapazitätAssault carbine extended magazinesHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)Icon repairGewichtIcon weightWert in KronkorkenIcon merchantWert im Verhältnis zum GewichtIcon ratioBenötigte FertigkeitsstufeIcon abilityBenötigte StärkeIcon fist
Plasmagewehr 47
65.81.4x247301.60.224(12)37081300162.5253
Q-35 Materiemodulator 40
962.4x262281.40.212124573000428.6252
Van Graff Plasmagewehr 32
44.81.4x232301.10.224(12)37081300162.503
Multiplasgewehr 105
(35x3)
1051x1343531.530(10)24572500357.1504

Fundort Bearbeiten

Die Waffe befindet sich im REPCONN-Hauptquartier Hauptflur, hinter der verschlossenen Metalltür im Erdgeschoss (100 Dietrich Fertigkeit um die Tür zu öffnen). Eine zweite Möglichkeit um ihn zu bekommen ist, wenn man in den ersten Stock geht und die verschlossene Tür zum Erdgeschoss mit der Fertigkeit Dietrich 75 öffnet. There is a wall terminal (100 Wissenschaft to hack) next to the door that can also be used.

Infos Bearbeiten

  • This weapon can also be obtained by going through all of the building's floors, finding alternate routes or keys to unlock the door.
  • While advancing through the building's floors, mobile facial scanner robots will constantly ask for identification. Failing to provide valid identification within 30 seconds will cause them to alert sentry bots to the intrusion. The facial scanners can be destroyed stealthily or before the 30-second mark ends. This can also be prevented by having a keycard (which the facial scanners will recognize in the second floor), or by adding the Courier's face to the facial database in that particular floor.
  • On the second floor, look for the hard locked door (requires 75 Lockpick) that leads to the main office floor. There will be a hole in the ground which can be dropped down into, leading to the room where the rifle is. To exit the room, either climb back up the rubble and back into the second floor or use the terminal near the door to open it.
  • Additionally, it is possible to obtain the weapon by going to the third floor and searching the brief case found near the dead Brotherhood paladins' corpses; it contains a keycard which grants access to the room with the rifle.
  • When viewed in first person, the plasma arcs in the ampoules on the side may not be visible, and often not in third person when at certain angles.

Hinter den Kulissen Bearbeiten

The name is a reference to the fictitious "Illudium Q-36 Explosive Space Modulator" (sometimes "PU-36 Space Modulator" or "Uranium Q-36 Explosive Space Modulator"), a weapon that is always unsuccessfully deployed by the Warner Brothers' cartoon character Marvin the Martian in efforts to destroy planet Earth.[9]

Bugs Bearbeiten

  • xbox360Icon xbox360 If picked up, the gun could cause problems when loading a game. When loading it, the console reads "cannot open file because there are some mods that cannot be held." There is no known fix. Vorlage:Bestätige
  • ps3Icon ps3 white The gun may be wedged in the wall, making it difficult to retrieve. Go up against the wall in third person, aim at the ground and grab the gun. Another option is to use C-4 to move the gun until it can be picked up. Vorlage:Bestätige
  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 Often, the gun will not be found floating in the middle of the capsule as shown in the images below. It will be on the floor beside the container. Vorlage:Bestätige
  • pcIcon pc ps3Icon ps3 white Sometimes the gun will appear stuck in the bottom of the container, making it difficult to get. Leaving the building then rentering may fix this. Vorlage:Bestätige
  • ps3Icon ps3 white If the weapon is dropped, it may become invisible, making it hard to find. The "Pick up" text will still be visible, however. Vorlage:Bestätige

Sounds Bearbeiten

SingleShotVB
ReloadVB
JamVB

Galerie Bearbeiten

Einzelnachweise Bearbeiten

  1. 1,0 1,1 1,2 Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [1]
  2. ^ In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  3. ^ Research Note - Plasma rifle, Fort Independence terminal entries. [1]
  4. ^ Chris Taylor interview for Vault13.net. [1]
  5. 5,0 5,1 Cover of Future Weapons Today. [1]
  6. 6,0 6,1 Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [1]
  7. ^ From Arcade Gannon's dialogue files - "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
  8. ^ Encrypted Message - REPCONN headquarters terminal entries. [1]
  9. ^ http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/307950953833698519 J.E. Sawyer auf Formspring]
Klammern () zeigen einzigartige Waffen Varianten an, kursiv bedeutet Waffen aus Add-Ons, * bedeutet Versteckte Waffe.

Störung durch Adblocker erkannt!


Wikia ist eine gebührenfreie Seite, die sich durch Werbung finanziert. Benutzer, die Adblocker einsetzen, haben eine modifizierte Ansicht der Seite.

Wikia ist nicht verfügbar, wenn du weitere Modifikationen in dem Adblocker-Programm gemacht hast. Wenn du sie entfernst, dann wird die Seite ohne Probleme geladen.