Mbox default
Reinigung (Problem: Braucht Übersetzung.)
Um den Qualitätsstandards des Fallout Wikis zu entsprechen, braucht dieser Artikel Reinigung. Helfen Sie bitte, den Artikel zu verbessern.
Cyberdog gun icon
FertigkeitSchusswaffen 75
Stärke ben.8
26 (30.9)
182 (259.9)
SPS (nachl.)
116.7 (172.8)
Krit. Schd.
7 (8.4)AP27
Munition & Nachl.
4 (3)
Miniguns NotreparaturJuryRigging
Base IDxx00e39e

Die K9000-Cyberhund-Pistole ist eine Waffe im Fallout: New Vegas Add-On Old World Blues.

Charakteristiken Bearbeiten

This weapon is actually an odd form of cyberdog, except instead of a robotic body in the image of a canine companion, a living dog's brain has been provided with a machine gun frame, utilizing .357 magnum ammunition. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's, and a sniffer mounted on the jar containing its preserved brain, allowing the gun to sense its surroundings. The metal ears also appear to move up and down faster if the gun is pointing in the direction of an enemy.

It will growl when the player has it equipped and comes into contact with enemies, whine (mournfully) when they un-equip it, and will bark when equipped. It also has, atypically for a machine gun, a telescopic sight (x2.43 magnification) which gives a relatively accurate aiming point and excellent precision in firing for a chain-gun type weapon. When fired the barrels reciprocate, rather than spinning like those of the minigun.

The K9000 can also detect enemies out of visual and Perception range. When the weapon and its sniffer hover in the direction of an enemy for a few seconds, it will let out a detection growl, even at extreme range or when the enemy is hidden from appearing on radar.

Haltbarkeit Bearbeiten

The K9000 cyberdog gun can fire a total of about 2495 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Standard, HS & JFP249550
.38 Spezial332967

Modifikationen Bearbeiten

Varianten Bearbeiten

Vergleich Bearbeiten

WaffennameIcon melee- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.Icon sequence- Angriffe in V.A.T.S.
Waffenname)Icon gun- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-KostenIcon action- Aktionspunkte-Kosten
Schaden pro Angriff/ProjektilIcon damage- Schaden pro Angriff/ProjektilSchaden pro AktionspunktIcon dap- Schaden pro Aktionspunkt
Schaden pro SekundeIcon dps- Schaden pro SekundeWaffenstreuungIcon spread- Waffenstreuung
FlächenschadenIcon explosion- FlächenschadenMagazinkapazitätAssault carbine extended magazines- Magazinkapazität
Effekt Schaden & DauerIcon effect- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)Icon repair- Haltbarkeit (Anzahl der Angriffe bis defekt)
Bonus EffekteIcon bonus effect- Bonus EffekteGewichtIcon weight- Gewicht
Angriffe pro SekundeIcon attack- Angriffe pro SekundeWert in KronkorkenIcon merchant- Wert in Kronkorken
Kritische Chance % MultiplikatorIcon chance- Kritische Chancen % MultiplikatorWert im Verhältnis zum GewichtIcon ratio- Wert im Verhältnis zum Gewicht
Kritischer SchadenIcon critical damage- Kritischer SchadenBenötigte FertigkeitsstufeIcon ability- Benötigte Fertigkeitsstufe
Kritischer Effektschaden & DauerIcon crit effect- Kritischer Effektschaden & DauerBenötigte StärkeIcon fist- Benötigte Stärke
Mit allen ausgerüsteten ModsIcon plus- Mit allen ausgerüsteten Mods
WaffennameIcon gunSchaden pro Angriff/ProjektilIcon damageSchaden pro SekundeIcon dpsSchuss pro SekundeIcon attackKritische Chance % MultiplikatorIcon chanceKritischer SchadenIcon critical damageAngriffe in V.A.T.S.Icon sequenceAktionspunkte-KostenIcon actionSchaden pro AktionspunktIcon dapWaffenstreuungIcon spreadMagazinkapazitätAssault carbine extended magazinesHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)Icon repairGewichtIcon weightWert in KronkorkenIcon merchantWert im Verhältnis zum GewichtIcon ratioBenötigte FertigkeitsstufeIcon abilityBenötigte StärkeIcon fist
K9000-Cyberhund-Pistole fnvowbGametitle-FNV OWB26
K9000-Cyberhund-Pistole Mit allen angebrachten WaffenmodifikationenIcon plus fnvowbGametitle-FNV OWB28
FIDO fnvowbGametitle-FNV OWB36

Fundorte Bearbeiten

Infos Bearbeiten

  • The K9000 cyberdog gun causes certain distress in Dr. Klein, as he is afraid that the gun may attempt to "hump his chassis."
  • When fully upgraded, the K9000 cyberdog gun will have a higher DPS than its unique variant, FIDO.
  • It is one of the rarest non-unique weapons, with a maximum of two being obtainable.
  • When received from the Think Tank after passing the Guns check of 50, if the Courier has a Guns skill of 75 or higher, he/she will also be given some .357 rounds with it.
  • The K9000 cyberdog gun is the only fully automatic weapon in Fallout: New Vegas that uses .357 magnum rounds.

Hinter den Kulissen Bearbeiten

  • K9 is a homophone for "canine," another word for dogs. This abbreviation is often used as a designation for police and military units specialized in using dogs.

Bugs Bearbeiten

  • ps3Icon ps3 white pcIcon pc xbox360Icon xbox360 When using a Stealth Boy with the K-9000 cyberdog gun equipped, the brain case turns yellow. [überprüft]
  • ps3Icon ps3 white pcIcon pc xbox360Icon xbox360 There is a bug in the V.A.T.S. animation whereby it shows the weapon ejecting 12 spent cartridge cases instead of the correct number of 3. A close inspection of the damage dealt during one V.A.T.S. round will show that the weapon will deal the correct damage of 3 rounds, and 3 rounds will be properly deducted from your inventory. [überprüft]
  • pcIcon pc xbox360Icon xbox360 There is a bug that sometimes after wearing it, the Ammo Pack will be stuck on your back. This can be fixed by restarting the Game. [überprüft]

Galerie Bearbeiten

Vorlage:Navbox Old World Blues

Klammern () zeigen einzigartige Waffen Varianten an, kursiv bedeutet Waffen aus Add-Ons, * bedeutet Versteckte Waffe.