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Diese Seite listet alle Extras in Fallout Tactics.
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  • Für Extras in anderen Fallout-Spielen, siehe Extra.
  • Hier gehts zur Inhaltsübersicht von Fallout Tactics.
 
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Allgemeine Informationen[]

In Fallout Tactics gibt es 91 Extras, unterteilt in:

  • 69 Für alle
  • 3 Nur für Ghule
  • 3 Nur für Supermutanten
  • 4 Nur Für Todeskrallen
  • 1 Nicht für Ghule
  • 1 Nicht für Supermutanten
  • 1 Nicht für Todesklauen
  • 9 Nicht für Todesklaue und Hunde

Menschen können alle 3 Stufeen ein neues Extra auswählen. The perk rate is 4 for Ghule, super mutants and deathclaws, and 2 for dogs. Roboter cannot pick Perks at all, i.e. their perk rate is 99.

You are able to save up perks to use at a later time.

Liste der Extras[]

Name Stufe ben. Sonstige Anforderungen Ränge Rasse Vorteil
Action Boy 12 AG 5 2 All +1 Aktionspunkt
Adrenalinstoß 6 ST < 10 1 All +1 ST when HP < 50%
Bewußtsein 3 PE 5 1 All See target's HP, weapon, and ammunition count
Bend the Rules 16 LK 6 1 All Can take any perk available to your race, broken
Bessere kritische Treffer 9 PE 6, LK 6, AG 4 1 All 20% bonus on critical table
Bluff Master 8 CH 3 1 All Can talk your way out of getting caught stealing
Bone Head 7 ST 7 1 All 50% less likely to get knocked out
Bonsai 12 Naturbursche 50%, Wissenschaft 40% 1 Ghoul Fruit can appear in inventory
Bonus-Faustkampf 15 AG 6 1 All 1 less AP for Unbewaffnet attacks
Bonus-Faustkampfverletzungen 3 AG 6, ST 6 3 All +2 damage with Unbewaffnet and Nahkampfwaffen attacks
Bonus-Bewegung 12 AG 5 2 All Can move 20% further per AP
Bonus-Verletzungen mit Waffen 6 AG 6, LK 6 2 All +15% damage with ranged attacks
Bonus-Munition 15 PE 6, IN 6, AG 7 1 All 1 less AP for ranged attacks
Bracing 4 EN 5, Große Waffen 50% 1 All +2 ST for firing large guns while standing
Break the Rules 20 LK 6 1 All Can pick any perk regardless of race, broken
Brown Noser 2 CH 5, IN 6 1 All Promoted one rank
Brutish Hulk 8 ST 7, EN 5 1 Deathclaw Twice as much HP at level up
Cancerous Growth 6 ST < 7 1 Ghoul +2 Heilungsrate, crippled limbs regenerate
Verständnis 3 IN 6 1 All Twice as many points from skill books
Crazy Bomber 9 IN 6, Traps 60% 1 Not dog or deathclaw Failures with explosives are nullified
Death Sense 4 IN 5 1 Deathclaw +20% Perception in the dark, +25% to detecting sneaking enemies
Abbruchexperte 9 AG 4, Traps 75% 1 All Explosives do more damage and detonate on time
Die Hard 2 EN 6, Erste Hilfe 40% 1 All +10% DR when HP < 20%
Divine Favor 14 CH 8 1 All +1 to highest primary statistic, -1 perk rate
Ausweichkünstler 9 AG 6 1 All +5% Rüstungsklasse
Drunken Master 3 Unbewaffnet 60% 1 All +20% unarmed while under the influence of alcohol
Gebildet 6 IN 6 3 All +2 skill points at level up
Entdecker 9 1 All Better chance of finding good special encounters
Schnellheilung 3 EN 3 3 All +2 Heilungsrate
Flexible 4 AG 6 1 All 50% less AP to change stance
Blumenkind 3 EN 5 1 All Half the chance to get addicted and half the withdrawal time
Spieler 6 Spielen 50% 1 All +20% Spielen
Verbesserung 12 (stat) < 10 7 (one for each stat) All +1 to specific stat
Geist 6 Schleichen 60% 1 All +20% Sneak in the dark
Gunner 3 AG 6, Kleine Waffen 40% 1 All +10% chance to hit from a vehicle
Harmlos 6 Steal 50% 1 Not deathclaw +20% Steal
Heiler 3 PE 7, AG 6, N 5 Erste Hilfe 40% 2 All 4-10 more HP restored with Erste Hilfe oder Arzt
Heave Ho! 6 ST < 9 3 All +2 ST when determining Wurfwaffen range
Hier und jetzt 3 1 All Level up once
Hide of Scars 10 EN 6 1 Deathclaw +15% to all resistances except fire
Kopf runter! 4 AG 6 1 All 50% less splash damage taken
Nahkampf ausweichen 12 Unbewaffnet 75% 1 All +2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode.
Lead Foot 3 PE 6, AG 6, Pilot 60% 1 Not dog or deathclaw +25% vehicle speed
Leader 4 CH 6 1 Not dog or deathclaw +1 AG and +10 AC to all squad members (tool tip is incorrect)
Lebensspender 12 EN 4 2 All +4 HP per level
Leise laufen 9 AG 5, LK 5 1 All -50% chance to set off traps
Lebendige Anatomie 12 Arzt 60% 1 All +10% Arzt and +5 damage to live creatures
Loner 4 Naturbursche 40%, CH < 5 1 All +10% to all rolls
Meisterdieb 12 Steal 50%, Dietrich 50% 1 All +15% to Steal and Dietrich
Meistertauscher 12 CH 7, Feilschen 75% 1 Not dog or deathclaw 25% discount at merchants
Mediziner 12 Arzt OR Erste Hilfe 40% 1 All +20% to Erste Hilfe and Arzt
Zusätzliche Kriterien 6 LK 6 3 Not super mutant +5% Critical Chance
Mr. Fixit 12 Reparieren OR Wissenschaft 40% 1 Not dog or deathclaw +10% to Science and Reparieren
Mutiere! 9 1 All Can change a trait
Unterhändler 6 Feilschen 70% 1 All +20% to Barter
Nachtsicht 3 PE 6 1 All -20% to overall darkness level
Hamsterer 6 1 All +50 to Gewichtslimit
Pfadfinder 6 EN 6, Naturbursche 40% 2 All -25% world map travel time
Taschendieb 15 AG 8, Steal 80% 1 All Ignore size and facing modifiers while stealing
Psychotic 8 EN 5 1 Super mutant Double psycho effect, halved withdrawal time
Pyromane 9 Große Waffen 75% 1 All +5 damage with fire-based weapons
Taschenkünstler 3 AG 5 1 All Inventory AP costs are halved
Schnelle Erholung 6 AG 5 1 All It takes only 1 AP to stand up
Kind des RAD 3 EN 6 1 Ghoul Heilungsrate increased when absorbing radiation
Resistenz gegen Strahlung 6 EN 6, IN 4 2 Not ghoul +15% Strahlungsresistenz
Ranger 6 PE 6 1 All +15% Naturbursche
Road Warrior 12 IN 6, Pilot 60% 1 Not dog or deathclaw No penalties for shooting while driving
Verkäufer 6 Feilschen 50% 1 Not dog or deathclaw +20% to Barter
Scout 3 PE 7 1 All Can see more of the world map, and special encounters are easier to find
Scharfschütze 9 PE 7, IN 6 1 All +2 PE when determining range
Leiser Tod 18 [AG 10, Schleichen 80%, Unbewaffnet 80% 1 All Hit a critter in the back while sneaking for a double damage HtH attack
Leiser Läufer 6 AG 6, Schleichen 50% 1 All Can Sneak and run at the same time
Totschläger 24 AG 8, ST 8, Unbewaffnet 80% 1 All All HtH attacks are critical hits
Schlangenfresser 6 EN 3 2 All +25% Giftresistenz
Scharfschütze 24 PE 8, AG 8, Kleine Waffen 80% 1 All Adds a roll of LK x 10 to the critical table, broken
Stat! 3 Erste Hilfe 75%, Arzt 50%, AG 6 2 All -2 AP used for Erste Hilfe und Arzt
Steady Arm 4 ST 6 1 Super mutant -1 AP for Burst Shots
Steinmauer 3 ST 6 1 All Less likely to be knocked down
Starker Rücken 3 EN 6, ST 6 3 All +50 Gewichtslimit
Stunt Man 6 ST 6, EN 6, AG 6 1 Not dog or deathclaw +10% to Pilot, -25% damage from explosive splash damage and falling
Überlebenskünstler 3 EN 6, IN 6, Naturbursche 40% 1 All +25% to Naturbursche
Heller Kopf 3 IN 4 3 All +5% XP whenever XP is earned
Spezial! 12 1 All Pick another Tag skill
Talon of Fear 12 ST 6, Unbewaffnet 60% 1 Deathclaw Unarmed attacks poison foes
Team Player 3 CH 4 1 All +10% to all rolls while near a squad member with this perk as well
Dieb 3 1 All +10% to Sneak, Dietrich, Steal, and Traps
Tough Hide 12 EN < 8 1 Super mutant +15 Rüstungsklasse, +10% to all resistances
Härte 3 EN 6, LK 6 3 All +10% to DR
Tunnel Rat 8 AG 6 1 All Move at walking speed while prone
Way of the Fruit 6 CH 6 1 Not dog or deathclaw Temporary +1 ST after eating fruit
Waffenhandhabung 12 AG 5, ST < 7 1 All +3 ST for weapon ST checks.

Geschnittene[]

Name Stufe ben. Sonstige Anforderungen Ränge Rasse Vorteil
Twitch Gamer - Complete a mini game that was also cut 1 All Can sometimes perform an action for 0 AP

Siehe auch[]

Extras in Fallout Tactics
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